If you stand just outside the Mages Guild, you can see it directly in front of you across the plaza. The house in Cheydinhal is located at the far southwestern tip of the city. Also, despite being in the coldest area in the game, this is the only house that doesn't have a lit fireplace. Ill-gotten gains can be stored in your house and taken across the street to sell them to him. This house can also prove helpful to thieves as it is close to Olav's Tap and Tack where the Thieves Guild fence Ongar the World-Weary likes to drink. It is a little dark, however, even when fully furnished. It has a cellar with a bedroom and will actually be very nice once all the upgrades are purchased. It is medium-sized and in good condition. The house in Bruma is immediately to the right when entering the town from the east gate. See the Benirus Manor article for additional information.Ĭountess Narina Carvain (disposition 60+) Benirus Manor is the only house for sale in the cities that uses a quest to renovate/furnish it, and not purchasable upgrades. Note that the remains of the ghosts you encounter on the quest stay in the house for a while but do go away eventually. Once you've completed the quest however, all the containers are safe to use. Note that you should not use this house for storage before completing the quest, as any items in the house will be lost when the house is repaired. Even after its restoration, it's a little dark inside, but it has a balcony, a loft office upstairs overlooking the sitting area, thirty-three containers in the basement, and a secret chamber (related to the quest). During the quest, ghosts can be found within the house. Upon purchasing Benirus Manor in Anvil, you will notice that it is in disrepair inside and out however, after you complete Where Spirits Have Lease, the house will be restored to its former beauty. This bug is fixed by the Unofficial Oblivion Patch.Furthermore, the upgrades will not reappear in the merchant's sales list, since you "gave" away the no-cost notes. Warning: Immediately selling the upgrade papers after having bought them from the merchant (without ever exiting the conversation) prevents the new upgrades from ever appearing in the house. Note: Each price listed on this page is a Base Cost, meaning that each player will nearly always have to pay more than the amount listed, as detailed in Commerce. Fast-traveling from within the purchasable homes in every city (except Anvil) is another benefit, especially for vampires. Houses provide you with a regular place to sleep near your stored items, and support roleplaying situations calling for a home. One main benefit of owning houses is that they allow you to be organized, giving easy access to your belongings and storage areas. There are free beds available in the game, any items left in a pile on the floor are perfectly safe, and there are even some containers outside houses that do not respawn. The benefits of owning a house may not be immediately evident. Although it is impossible to lock the door, no NPCs will enter your house when you are not there, nor will any NPCs steal items from your house. Once a home is purchased and has been entered, the door is permanently unlocked (although there is a glitch associated with the Bravil house). There is no limit to the number of houses you can own. However, only the houses purchased inside major cities count towards your "Houses Owned" statistic. Some of the official downloads also add new homes, and there are even a few free homes that become accessible after completing associated quests. Each major city (except Kvatch) has a house available for you to purchase. Houses in Oblivion are buildings in which you may sleep and safely store items in non-respawning containers.
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